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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Tora Hamaji
Republic University Minmatar Republic
10
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Posted - 2013.11.13 22:06:00 -
[1] - Quote
smartbomb traps, in a non-lag causing method
- Those should have a large radius of say 30 km radius - prohibit deployment of other similar structures within 100km radius (to avoid people spam deploying them on the whole grid) - one time use - can be triggered multiple times like a smart bomb without the server creating additional objects (such as mines or missiles) - trigger once per ship (would be interesting when a big gang jumps through) - trigger only on and around the target ship - expensive, and have a short lifetime and large volume. deploying those should be a strategic choice not one by default when an ibis jumps through - it will give smaller gangs a better chance against bigger ones
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Tora Hamaji
Republic University Minmatar Republic
10
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Posted - 2013.11.13 22:07:00 -
[2] - Quote
POS revmap to the new system, complete, and has all the currently functionality. the aim is that players now deploy the new POS system instead of the old one, and the old system slowly decays and dies on it's own. |

Tora Hamaji
Republic University Minmatar Republic
10
|
Posted - 2013.11.13 22:22:00 -
[3] - Quote
POS Fuel distribution station!
To lower the number of suicides among players in charge of pos logistics, this structure will be a common fuel storage for ALL the pos in that SYSTEM which belong to the same corp or alliance and are SET to be LINKED to that structure.
E.g
Alliance A has 5 POS in system ***
The setup - Fuel station is anchored in system and fuel is put in - pos 1-9 are set up and request link to the the fuel station - pos 10 is set to private and not linked - Fuel station is authorizes fuel distribution to pos 1-9
The Process - Fuel is put into the fuel distribution - it feeds every POS per hour - Pos 10 still has to be fueled manually - matter of DEBATE: once POS are linked to the station, a strontium bay is created for each POS, which can be fuelled from this station directly. then a manager can move the right quantity of strong to each bay as needed. -another matter of debate: POS input and output, reactions for example.
not exactly a mobile structure, but i had to throw this in here. |

Tora Hamaji
Republic University Minmatar Republic
11
|
Posted - 2013.11.17 19:32:00 -
[4] - Quote
--Magnetic Field Generator--
Ignore the jargon name, the idea is a structure that multiplies the mass of ships within it's field by x5 (or reduces their inertia), making them take much longer to align/warp and maneuver.
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